Among the sprites in the wad, a sparky thing can be found (SPARA0, SPARB0, SPARC0). But this doesn't shed much light on the issue, since presumably if the item doesn't appear, it's because it was already removed from the source. Looking at the exe in a hex editor, there's a lot of info that can be gained because it's there in plain text: the list of sprites, states, the names of data structures. If you know that 2030 is Flag Stand Marker, you already know more than me about the things. I haven't looked at the code, just at the resources: the content of the wads, because I was adding support to the early graphic formats (among other things) to SLADE 3. Specifically in the "console room" of what later became Spawning Vats. Since you seem to have dug deeper into the code of the early Doom versions (specifically the Alphas), would you perchance happen to have any info as to what the mystery items are in map 11 of Doom 0.5? The ThingID is 2032 the items are strangely found in only one (1) map in the entire Doom series. Likewise, I'd have liked to say in which version(s) Heretic and Hexen support were completed, but it's unclear. There's a date for when it happened, with Randy making a thread about having successfully played through the full game, but that's somewhere between 2.0.47 and 2.0.97. Janizdreg 04:12, Febru(UTC)īecause I don't know in which version it appeared. That's the only thing in the list that didn't look quite right when I did a quick read-through. Now I'd just like to know if you left the initial addition of Strife support without an exact matching version number on purpose or not. Gez 21:59, Febru(UTC) ZDoom version history and Strife support Įxcellent work on the ZDoom version history so far, and thank you very much for writing it up. I purged the page a couple of times after I was done just to be sure. I think something went wrong with your idgames template update: the "at Doomworld/idgames" part of the template doesn't seem to be displayed at all when the template is used. (This is *not* a statement about Quasar himself we all know he is a good writer. :> Ryan W 16:52, Octo(UTC) It is therefore not a great idea for a reader to click a link in an article and get a user page, which can say almost anything the editor feels like putting there. Pages in the main space are theoretically supposed to adhere to some standards of "encyclopedic" content (NPOV, citing sources, good grammar). IIRC we have some precedent here for not redirecting bio articles to user profiles. No problem. :) - Gez 17:23, (UTC) James Haley (Quasar) I should have known, since EE supports the same DoomEd nums, but I was too lazy to double check and thought I knew from memory ) - Quasar 17:16, (UTC) Thanks for catching my error on the DoomEd nums for the ZDoom-compatible spawn and anchor points on the Polyobject article. 23 Extremely specific rules in AbuseFilter.19 Compression data edit / Speedrunners' achievements.
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